Unless you were cryogenically frozen until right now as you're reading this, you know that GTA IV was released on April 29, 2008, to very obvious rave reviews and sales. It's the most beautiful and celebratory product for killing, stealing and destroying...with some morality thrown in for good measure. You're probably playing it right now actually, will be for the next week/month/year/next-two-presidents type of thing. In fact the immersive effects of GTA IV on the masses might not be that different from cryogenic freezing.

At least this was the effect on the humble omgRPG staff...we were busy over at Mahalo.com beating, filming and walkthrough'ing the entire single player campaign, making a page on every secret/easteregg etc., and are just now coming out into the light of day with squinty eyes.

Check out our main walkthrough project for GTA IV.

Yes, GTA IV is an RPG in many ways. You assume a role, you gain abilities over time, you navigate a world full of interesting (albeit perhaps clich�d) characters, it's far too long for anyone to ever beat, there's too much extra stuff to collect/unlock, even for two summer vacations when you're sixteen, there are enough cutscenes to fill up Pirates 3, The English Patient and Schindler's List combined, and saving can be a royal bitch.

Anyway, expect omgRPG to once again bustle and bounce with activity.

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