Today Eurogamer posted an interview with Peter Molyneux, the brain trust behind Dungeon Keeper, Black and White, and most recently Fable 2. Mostly, the conversation seems to be fairly straitforward, topics discussed ranging from Lionhead's relationship with Microsoft, to exactly how finished Fable 2 will be when it ships. Then comes the nugget of goodness that sent me into a tailspin.

In talking about game development within the Fable series, the question arose, "there seems to be a lot of MMO mechanics in Fable 2. Are MMOs something you've been thinking about recently?" Amongst the features in Fable 2 is the ability to step into someone else's world and see how their decisions in the game affected the town they live in, to walk around their house and sit on their couch and eat their virtual munchies. Most of the time developers deflect a question like this and move on, but not Molyneux. With a flourish toward the PR rep standing by, he responded, "Well, there's someone in this room to make sure that I don't say too much about that question. I have been looking at MMOs. I love the interaction, and I'm fascinated by the idea of really feeling secure and cool enough to actually do it."

It's a lovely thought, Molyneux's vision connected to a truely interactive experience. Perhaps there will finally be an MMORPG that is completely devoid of traditional morality and allows us to play with the concepts of good and evil while slaughtering our best friends at the same time.

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