GamePro has posted their list of The 26 Best RPGs for all of you to peruse, and there is a bit of uproar in the comments over two points - The first is that people are taking issue with Final Fantasy VII grabbing the Uber RPG crown, and the second is that people are claiming that The Legend of Zelda series doesn't count as an RPG. Let us take a moment to address these complaints after the jump.
Regarding Final Fantasy VII, no one can argue its impact on the gaming world. This game single handedly brought the stat-centric Japanese style RPG up from a niche genre to a main stay arena in the console wars. But was this game good enough to gain the title of The Best RPG Ever? That really comes down to your personal experience with the title. Many who have played the game through its 40+ hours of main storyline have been emotionally touched by the story told, which goes a long way towards arguing the game's relevance. But that leaves the appreciation of the title, and therefore its ranking on a list such as this, as a highly subjective thing.
Personally, I would have placed a different title in the top spot, specifically the other game we need to discuss: The Legend of Zelda.
To clarify, the Legend of Zelda series is absolutely an RPG, though it is a member of the sub-genre "Action RPG". Not just a member, but in the case of the original Zelda title, the founder of the sub-genre. In the past, when we have debated what makes an RPG an RPG, there is one factor that is fairly well agreed upon as being key, and that is Character Progression. Your character must advance in some way through the game, be it by stats or new skills and abilities. In a Zelda game, your character advances via items, each one adding another ability to Link's ever growing array. Also, you gain in power by gathering Heart Containers from each boss or from exploring the world. Zelda 2: The Adventures of Link even went so far as to add experience points and sword/life/magic stats, only to remove them in the third installment.
The point here is, not all RPG games are about visible stats - Role Playing is not defined by number crunching. Personally speaking, I think more RPGs should hide their stats behind the scenes in order to deliver on the Role Playing experience instead of the Roll Playing experience, and we are seeing a trend towards this with games like Fable 2. What it comes down to is sometimes an RPG is more about adventure then an Adventure game is, and that is an important point to remember as our virtual worlds become more elaborately detailed.
What are your opinions on the list that GamePro has presented?


