Okay, I've been holding onto this one for a while.  Now's the time I think to bring out the big guns as it were, and show you an interview our very own Arturis did back at BlizzCon.  Why do I wait until now?  It has something to do with anticipation of Diablo 3, waiting for that right moment when seas seem calm, when we're grasping at scraps of information as they fall from the Blizzard dinner table.  Alright, that's enough mixing of metaphors for now.

What I love best about this interview is not so much its content, but rather its historical value.  Listening to Lead World Designer Leonard Boyarsky we learn how very little they knew about many of the basic systems back in October -- or at least how very little they were willing to tell us.  What am I rambling on for?  Watch the video and see for yourself.  

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