While reading Mandifesto’s post on Final Fantasy 13 and getting sucked into all the glossy, hi-def, gorgeous graphics hype, I suddenly wondered, “Is this what I really want from a JRPG?” As a gamer who plays JRPGs 90% of the time, I wonder what is it that make me go back to JRPGs again and again. What gives me the most joy in playing JRPGs? Is it the crazy costumes that rivals Dancing with the Stars’s wacky, skimpy leotards? Is it the sheer kawaii-ness? Or is it the graphics?

No. It’s the story, stupid.

Too often, we get wrapped up in all the razzle-dazzle that we ignore the most important element: the story. As we all know, JRPGs more or less follows a traditional formula: Boy goes on a Journey. Boy meets Girl. Boy is The One ala Matrix style. Boy and Girl and a bunch of other misfits save the world. Boy gets Girl (or not). The End. However, just because of its inherently linear structure, a JRPG's success invariably depends on its story.  A crappy story makes the game completely unplayable (see Eternal Sonata). A great story invites the gamer to replay it over and over again. Some of the old classics proved this point: FF6, FF7, Chrono Trigger, and Suikoden 2. Even though some of the old Playstation games’ graphics are horribly outdated (FFVI anyone?), but their story still packs a punch and continues to draw raves.

But what is a good story? How do you define greatness? In all cases, a good story always has great writing and quality, dedicated game writers involved from the start to the end of development. Still, in the end, the definition of good/great is pretty much up to the gamer’s personal preference.

For me, playing a JRPG is almost like entering into a serious relationship. Sure, the fancy graphics are the first thing that attract me, but what keeps me glued up till the final battle is the story. That’s the reason why I replayed Final Fantasy VIII four times: It was not because I had a big crush on Squall's pretty CG features, but because I loved (and still do) the story of a young man coming to terms with himself as he journeys to save the world. So please, please Square Enix, in your quests to achieve eye candy perfection, please don’t give us fans a crappy story wrapped in a shiny package. I won’t mind gravity defying dresses and chocobo inspired hair styles just as long as Mr. Daisuke Watanabe is not the main writer. 

Fellow gamers, what are your thoughts? Do you have an experience playing a game only to give up halfway thanks to the crappy plot? 

Comments [11]

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DJKennethA

Star Ocean 3 killed me with it's story. I was all excited when I got to the castle and there was a huge setup for an epic battle between spaceships, with lazer gun toting aliens, and a rat tag group leading knights into battle against them. I thought this was gonna be one of the most epic moments I ever experienced in a game...and then they dropped the bomb on me with the lame plot twist that *SPOILER STOP READING HERE*

none of it was real and all the characters were living in a MMORPG.
All I could think was WHAT THE HELL IS THIS?! And instantly wanted to stop playing. I finished the game, but was totally dissapointed for the rest of it with that story twist.

Rustificatedid

@DJKennethA: I feel your pain. When I was in college, i had the luxury of finishing a game even though it was total blah. Like Wild Arms 4, totally forgettable!! Now, I can't even be bothered to finish a game if the story sucks...It's one thing being defeated by the gameplay and another by the story. I've played through games with crap gameplay and good story that salvaged it. But bad plotlines? Hell no.

DrZeiss

Sometimes, after putting in so many hours into the game, one might just make excuses that it was a good game.
Personally, I have never stopped playing an rpg even though it was bad. maybe it's partially because I spent my hard earned cash on it?

KenTheGreat1

Star Ocean's Till the End of Time lost me when I had to drag myself throught the goddamn dragon-filled Medieval planet -- I didn't give two shits about the freedom fighters or the Dragon Knights, I just wanted to fight shit in outer space. Too much to ask?

Lynxara

The Xenosaga series has possibly the highest solid-gameplay-to-idiotic-story ratio I've ever seen in any RPG. As the series wears on, the plot seems to get more stupid as the gameplay systems get more refined, which means the second game in the series is like this masterpiece of game design incompetence and bad writing. Xenosaga 3 plays pretty well but the story was possibly the single most laughable RPG plot I've ever seen. The bad plot really did suck all possible joy out of the games and basically killed the franchise.

Arturis

@Lynxara

What they did with Xenosaga is a total shame. Xenogears I love with a passion - Xenosaga I disdain nearly as equally.

oh, and Infinite Undiscovery I had to stop playing 3 hours in for fear of involuntarily beating myself to death with the controller as an act of mercy.

Rustificatedid

Imagining Arturis beating himself with controller? Priceless. *wipes tears from eyes*

And seriously what kind of title is Infinite Undiscovery? That should have been a warning by itself. ;)

Swarley92

Believe it or not, Final Fantasy 7 ruined the game with it's story, at least for me. I just found it kinda boring, but it was still a good game.

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