Five years ago today, Paragon City was born. Small MMO developer Cryptic Studios set out to create a new type of online persistent world, giving players the chance to live as a super hero. They called their game City of Heroes, and focused the gameplay on small missions you could complete on your lunchbreak. Speak of gameplay, a character creator unlike any other, and a solidly unique take on the MMO were the secrets to CoH's success.
The City of Heroes team wasn't set on simply remaining in the middle of the MMO genre heap. A year after their incredibly successful launch, Cryptic released a stand alone title to expand their universe. City of Villains released on Halloween of 2005, and was the first game to trule allow players to play the bad guys for once. Although it was possible to play City of Heroes and City of Villains separately, the purchase of both titles unlocked other added bonuses enjoyed by heroes and villains alike.

Throughout the years, major new features were added to the game to keep content fresh and exciting for players. With Issue 6 Supergroups were allowed to build their own bases and use item drops called Salvage to create furniture, tools, and other elements for their groups base of operations. Issue 9 allowed players access to the Invention system, which gave players the power to create Enhancements for their power sets with items that dropped throughout Paragon City. No content patch was as pivotal as that of Issue 14, where players were given tools to create their own missions using the Architect system.
While the game continued to thrive, its ownership shifted. In November 2007, NCSoft, who had published City of Heroes, took over both City of Heroes and City of Villains, allowing Cryptic Studios to move on to work on other projects. This month it was announced that the branch of NCSoft that houses the City of Heroes team was being renamed to Paragon Studios in the game's honor.

With so much innovation going into one game, we are all eager to know what is in store for City of Heroes in the future. Luckily Matt "Positron" Miller, Lead Designer at Paragon Studios, took the time to fill us in on how the developers are celebrating this monumental milestone.
What were the original goals when you set out to create City of Heroes? Do you think the game has evolved over time?
The goal that we still carry forth to this day is to bring the excitement and entertainment of comic books online. If you see it in a superhero comic, then we should have something like it in the game. This is where ideas like Side kicking came from. Even the Mission Architect system (a holographic combat simulator) has its roots in the comics of various superhero teams.
And as for the game’s evolution, I barely would recognize the original game today. We have added so much in the 14 free content updates we have done that evolution might be too light of a word.
Does the recent transition from NCsoft NorCal to Paragon Studios mean that there is another City of Heroes project in the works? City of Aliens perhaps?
City of Aliens? I can honestly say that is the first time I have heard that one, very interesting! I think that the name shift shows that we are serious about the property and are supporting it whole heartedly.
I can’t discuss future plans at this very moment, but I will say we have some great ideas in store for players. With NCsoft’s support, we are doing things we could only dream about before they took over the IP and development.




















