
While it might sound like armies of spiders in street wear are flooding the cities in Age of Conan, in reality the game's fifth update entitled "Gangs of Tarantia" in more focused on player interaction and PvP content than anything arachnidian. Released today, Update 5 introduces players to a new area, Tarantia Commons, with new end-game quests and content for those who have already gorged themselves on the PvE content provided. Guild cities have been envigorated with social NPCs and the like, which is a good thing because an empty city isn't much of a reward at all.
And in the most enigmatic of the changes in this update, the RPG system has undergone a complete revamp. They say that your stats now mean more to your character, but shouldn't stat dependency have been in the game since launch? After all, it's an MMORPG, and customizing your characters abilities to play the way you want is the hallmark of every game in the genre. Well, regardless of the confusion, at least they are fixing it now.
Interestingly enough, "Gangs of Tarantia" adds another borrowed item from World of Warcraft -- social pets. Snatching up strong gaming elements from other games in the genre might sound a bit leechy, but I think this is a good thing. If a game can learn from its competitors, it means that the development team is adapting to what the players want, and that's never a bad thing.






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