If you're not already completely stoked about Dragon Age: Origins, then you need too see below for GamePro editor Andy Burt's interview with BioWare's GM/CEO Ray Muzyka. In it they talk extensively about the pride and joy of this new epic title: "Choice & Consequence". The key here is that for every choice you make, a corresponding consequence applies. This may not be a good or bad consequence, but it will be one that will have a direct effect on your end game experience.
To me, what is most exciting is that this will likely be a great precursor to my favorite game (already) of 2010 - Star Wars: The Old Republic, which will likely implement the same style system. As well the console set up will mirror the control styles of a game of the year winner Mass Effect. A smart decision given the immense success of the first game and the upcoming sequel due out this fall.
Well, enough of my gabbing, enjoy an up close and personal update on the "Choice & Consequence" system you'll get to enjoy this fall in Dragon Age: Origins:









